The camera block adds ray casting functionality to computers. The `'distance()`

function calculates the distance to the nearest block along the specified ray, which is defined by angles `x`

and `y`

; if no angle is specified, the angle values default to 0. Both angles form a frontal cone in front of the camera, with `x`

being the angle on a horizontal plane parallel to the ground, and `y`

, the angle on a vertical plane perpendicular to the ground. If no block exists in the path of the ray, a value of `-1`

is returned.

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The software used to generate this page is licensed under the Mozilla Public License version 2 and can be found here

The software used to generate this page is licensed under the Mozilla Public License version 2 and can be found here