Does not make photographs.

The camera block adds ray casting functionality to computers. The 'distance() function calculates the distance to the nearest block along the specified ray, which is defined by angles x and y; if no angle is specified, the angle values default to 0. Both angles form a frontal cone in front of the camera, with x being the angle on a horizontal plane parallel to the ground, and y, the angle on a vertical plane perpendicular to the ground. If no block exists in the path of the ray, a value of -1 is returned.

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